Global Inflight Entertainment and Connectivity Market - Industry Analysis Size Share Growth Trends and Forecast 2024 - 2031

Global Inflight Entertainment and Connectivity Market - Industry Analysis Size Share Growth Trends and Forecast 2024 - 2031

  • SKU :
    SAC7939755
  • Published Date :
    May 31, 2024
  • Number of Pages :
    300

Product Description

Inflight entertainment (IFE) has been expanded to include inflight connectivity (IFC) services, such as internet browsing, text messaging, cell phone usage (if permitted), and wireless streaming. Together, they constitute the inflight entertainment and connectivity (IFEC) systems.
The Inflight Entertainment and Connectivity market revenue was xx Million USD in 2019, grew to xx Million USD in 2023, and will reach xx Million USD in 2031, with a CAGR of xx during 2024-2031.

Considering the influence of COVID-19 on the global Inflight Entertainment and Connectivity market, this report analyzed the impact from both global and regional perspectives. From production end to consumption end in regions such as North America, Europe, China, and Japan, the report put emphasis on analysis of market under COVID-19 and corresponding response policy in different regions.

This report also analyzes the strategies for different companies to deal with the impact of COVID-19 in detail to seek a path to recovery.

Under COVID-19 Outbreak, how the Inflight Entertainment and Connectivity Industry will develop is also analyzed in detail in Chapter 1.8 of this report.

Major Players in Inflight Entertainment and Connectivity market are:
Viasat Inc.
Lufthansa Systems AG
Inmarsat PLC
Global Eagle Entertainment Inc.
Immfly
Panasonic Corporation
Gogo LLC
Collins Aerospace
Burrana Inc.
Thales Group
Zodiac Aerospace (Safran)
Honeywell International Inc.

Most important types of Inflight Entertainment and Connectivity products covered in this report are:
Hardware
Content
Connectivity

Most widely used downstream fields of Inflight Entertainment and Connectivity market covered in this report are:
First Class
Business Class
Economy Class

Major Regions or countries covered in this report:
North America
Europe
China
Japan
Middle East and Africa
South America
India
South Korea
Southeast Asia
Others

In Chapter 3.4, the report provides analysis of the reasons behind price fluctuations.

In chapters 5, 6, and 7, the impact of COVID-19 on the different regions in both production and consumption end and SWOT analysis are pointed out.

In Chapters 8, the report presents company's recent development and strategies to deal with the impact of COVID-19.





Table of Content

Table of Content

1 Inflight Entertainment and Connectivity Introduction and Market Overview
1.1 Objectives of the Study
1.2 Overview of Inflight Entertainment and Connectivity
1.3 Inflight Entertainment and Connectivity Market Scope and Market Size Estimation
1.3.1 Market Concentration Ratio and Market Maturity Analysis
1.3.2 Global Inflight Entertainment and Connectivity Revenue and Growth Rate from 2019-2031
1.4 Market Segmentation
1.4.1 Types of Inflight Entertainment and Connectivity
1.4.2 Applications of Inflight Entertainment and Connectivity
1.4.3 Research Regions
1.5 Market Dynamics
1.5.1 Inflight Entertainment and Connectivity Industry Trends
1.5.2 Inflight Entertainment and Connectivity Drivers
1.5.3 Inflight Entertainment and Connectivity Market Challenges
1.5.4 Inflight Entertainment and Connectivity Market Restraints
1.6 Industry News and Policies by Regions
1.6.1 Industry News
1.6.2 Industry Policies
1.7 Mergers & Acquisitions, Expansion Plans
1.8 Inflight Entertainment and Connectivity Industry Development Trends under COVID-19 Outbreak
1.8.1 Global COVID-19 Status Overview
1.8.2 Influence of COVID-19 Outbreak on Inflight Entertainment and Connectivity Industry Development

2 Industry Chain Analysis
2.1 Upstream Raw Material Supply and Demand Analysis
2.1.1 Global Inflight Entertainment and Connectivity Major Upstream Raw Material and Suppliers
2.1.2 Raw Material Source Analysis
2.2 Major Players of Inflight Entertainment and Connectivity
2.2.1 Major Players Manufacturing Base of Inflight Entertainment and Connectivity in 2020
2.2.2 Major Players Market Distribution in 2020
2.3 Inflight Entertainment and Connectivity Manufacturing Cost Structure Analysis
2.3.1 Production Process Analysis
2.3.2 Manufacturing Cost Structure of Inflight Entertainment and Connectivity
2.3.3 Labor Cost of Inflight Entertainment and Connectivity
2.4 Market Channel Analysis of Inflight Entertainment and Connectivity
2.5 Major Down Stream Customers by Application

3 Global Inflight Entertainment and Connectivity Market, by Type
3.1 Global Inflight Entertainment and Connectivity Revenue and Market Share by Type (2019-2023)
3.2 Global Inflight Entertainment and Connectivity Production and Market Share by Type (2019-2023)
3.3 Global Inflight Entertainment and Connectivity Revenue and Growth Rate by Type (2019-2023)
3.3.1 Global Inflight Entertainment and Connectivity Revenue and Growth Rate of Hardware
3.3.2 Global Inflight Entertainment and Connectivity Revenue and Growth Rate of Content
3.3.3 Global Inflight Entertainment and Connectivity Revenue and Growth Rate of Connectivity
3.4 Global Inflight Entertainment and Connectivity Price Analysis by Type (2019-2023)
3.4.1 Explanation of Different Type Product Price Trends

4 Inflight Entertainment and Connectivity Market, by Application
4.1 Downstream Market Overview
4.2 Global Inflight Entertainment and Connectivity Consumption and Market Share by Application (2019-2023)
4.3 Global Inflight Entertainment and Connectivity Consumption and Growth Rate by Application (2019-2023)
4.3.1 Global Inflight Entertainment and Connectivity Consumption and Growth Rate of First Class (2019-2023)
4.3.2 Global Inflight Entertainment and Connectivity Consumption and Growth Rate of Business Class (2019-2023)
4.3.3 Global Inflight Entertainment and Connectivity Consumption and Growth Rate of Economy Class (2019-2023)

5 Global Inflight Entertainment and Connectivity Consumption, Revenue ($) by Region (2019-2023)
5.1 Global Inflight Entertainment and Connectivity Revenue and Market Share by Region (2019-2023)
5.2 Global Inflight Entertainment and Connectivity Consumption and Market Share by Region (2019-2023)
5.3 Global Inflight Entertainment and Connectivity Consumption, Revenue, Price and Gross Margin (2019-2023)
5.4 North America Inflight Entertainment and Connectivity Consumption, Revenue, Price and Gross Margin (2019-2023)
5.4.1 North America Inflight Entertainment and Connectivity Market Under COVID-19
5.4.2 North America Inflight Entertainment and Connectivity SWOT Analysis
5.5 Europe Inflight Entertainment and Connectivity Consumption, Revenue, Price and Gross Margin (2019-2023)
5.5.1 Europe Inflight Entertainment and Connectivity Market Under COVID-19
5.5.2 Europe Inflight Entertainment and Connectivity SWOT Analysis
5.6 China Inflight Entertainment and Connectivity Consumption, Revenue, Price and Gross Margin (2019-2023)
5.6.1 China Inflight Entertainment and Connectivity Market Under COVID-19
5.6.2 China Inflight Entertainment and Connectivity SWOT Analysis
5.7 Japan Inflight Entertainment and Connectivity Consumption, Revenue, Price and Gross Margin (2019-2023)
5.7.1 Japan Inflight Entertainment and Connectivity Market Under COVID-19
5.7.2 Japan Inflight Entertainment and Connectivity SWOT Analysis
5.8 Middle East and Africa Inflight Entertainment and Connectivity Consumption, Revenue, Price and Gross Margin (2019-2023)
5.8.1 Middle East and Africa Inflight Entertainment and Connectivity Market Under COVID-19
5.8.2 Middle East and Africa Inflight Entertainment and Connectivity SWOT Analysis
5.9 India Inflight Entertainment and Connectivity Consumption, Revenue, Price and Gross Margin (2019-2023)
5.9.1 India Inflight Entertainment and Connectivity Market Under COVID-19
5.9.2 India Inflight Entertainment and Connectivity SWOT Analysis
5.10 South America Inflight Entertainment and Connectivity Consumption, Revenue, Price and Gross Margin (2019-2023)
5.10.1 South America Inflight Entertainment and Connectivity Market Under COVID-19
5.10.2 South America Inflight Entertainment and Connectivity SWOT Analysis
5.11 South Korea Inflight Entertainment and Connectivity Consumption, Revenue, Price and Gross Margin (2019-2023)
5.11.1 South Korea Inflight Entertainment and Connectivity Market Under COVID-19
5.11.2 South Korea Inflight Entertainment and Connectivity SWOT Analysis
5.12 Southeast Asia Inflight Entertainment and Connectivity Consumption, Revenue, Price and Gross Margin (2019-2023)
5.12.1 Southeast Asia Inflight Entertainment and Connectivity Market Under COVID-19
5.12.2 Southeast Asia Inflight Entertainment and Connectivity SWOT Analysis

6 Global Inflight Entertainment and Connectivity Production by Top Regions (2019-2023)
6.1 Global Inflight Entertainment and Connectivity Production by Top Regions (2019-2023)
6.2 North America Inflight Entertainment and Connectivity Production and Growth Rate
6.3 Europe Inflight Entertainment and Connectivity Production and Growth Rate
6.4 China Inflight Entertainment and Connectivity Production and Growth Rate
6.5 Japan Inflight Entertainment and Connectivity Production and Growth Rate
6.6 India Inflight Entertainment and Connectivity Production and Growth Rate

7 Global Inflight Entertainment and Connectivity Consumption by Regions (2019-2023)
7.1 Global Inflight Entertainment and Connectivity Consumption by Regions (2019-2023)
7.2 North America Inflight Entertainment and Connectivity Consumption and Growth Rate
7.3 Europe Inflight Entertainment and Connectivity Consumption and Growth Rate
7.4 China Inflight Entertainment and Connectivity Consumption and Growth Rate
7.5 Japan Inflight Entertainment and Connectivity Consumption and Growth Rate
7.6 Middle East & Africa Inflight Entertainment and Connectivity Consumption and Growth Rate
7.7 India Inflight Entertainment and Connectivity Consumption and Growth Rate
7.8 South America Inflight Entertainment and Connectivity Consumption and Growth Rate
7.9 South Korea Inflight Entertainment and Connectivity Consumption and Growth Rate
7.10 Southeast Asia Inflight Entertainment and Connectivity Consumption and Growth Rate

8 Competitive Landscape
8.1 Competitive Profile
8.2 Viasat Inc. Market Performance Analysis
8.2.1 Company Profiles
8.2.2 Inflight Entertainment and Connectivity Product Profiles, Application and Specification
8.2.3 Viasat Inc. Sales, Revenue, Price, Gross Margin 2019-2023
8.2.4 Company Recent Development
8.2.5 Strategies for Company to Deal with the Impact of COVID-19
8.3 Lufthansa Systems AG Market Performance Analysis
8.3.1 Company Profiles
8.3.2 Inflight Entertainment and Connectivity Product Profiles, Application and Specification
8.3.3 Lufthansa Systems AG Sales, Revenue, Price, Gross Margin 2019-2023
8.3.4 Company Recent Development
8.3.5 Strategies for Company to Deal with the Impact of COVID-19
8.4 Inmarsat PLC Market Performance Analysis
8.4.1 Company Profiles
8.4.2 Inflight Entertainment and Connectivity Product Profiles, Application and Specification
8.4.3 Inmarsat PLC Sales, Revenue, Price, Gross Margin 2019-2023
8.4.4 Company Recent Development
8.4.5 Strategies for Company to Deal with the Impact of COVID-19
8.5 Global Eagle Entertainment Inc. Market Performance Analysis
8.5.1 Company Profiles
8.5.2 Inflight Entertainment and Connectivity Product Profiles, Application and Specification
8.5.3 Global Eagle Entertainment Inc. Sales, Revenue, Price, Gross Margin 2019-2023
8.5.4 Company Recent Development
8.5.5 Strategies for Company to Deal with the Impact of COVID-19
8.6 Immfly Market Performance Analysis
8.6.1 Company Profiles
8.6.2 Inflight Entertainment and Connectivity Product Profiles, Application and Specification
8.6.3 Immfly Sales, Revenue, Price, Gross Margin 2019-2023
8.6.4 Company Recent Development
8.6.5 Strategies for Company to Deal with the Impact of COVID-19
8.7 Panasonic Corporation Market Performance Analysis
8.7.1 Company Profiles
8.7.2 Inflight Entertainment and Connectivity Product Profiles, Application and Specification
8.7.3 Panasonic Corporation Sales, Revenue, Price, Gross Margin 2019-2023
8.7.4 Company Recent Development
8.7.5 Strategies for Company to Deal with the Impact of COVID-19
8.8 Gogo LLC Market Performance Analysis
8.8.1 Company Profiles
8.8.2 Inflight Entertainment and Connectivity Product Profiles, Application and Specification
8.8.3 Gogo LLC Sales, Revenue, Price, Gross Margin 2019-2023
8.8.4 Company Recent Development
8.8.5 Strategies for Company to Deal with the Impact of COVID-19
8.9 Collins Aerospace Market Performance Analysis
8.9.1 Company Profiles
8.9.2 Inflight Entertainment and Connectivity Product Profiles, Application and Specification
8.9.3 Collins Aerospace Sales, Revenue, Price, Gross Margin 2019-2023
8.9.4 Company Recent Development
8.9.5 Strategies for Company to Deal with the Impact of COVID-19
8.10 Burrana Inc. Market Performance Analysis
8.10.1 Company Profiles
8.10.2 Inflight Entertainment and Connectivity Product Profiles, Application and Specification
8.10.3 Burrana Inc. Sales, Revenue, Price, Gross Margin 2019-2023
8.10.4 Company Recent Development
8.10.5 Strategies for Company to Deal with the Impact of COVID-19
8.11 Thales Group Market Performance Analysis
8.11.1 Company Profiles
8.11.2 Inflight Entertainment and Connectivity Product Profiles, Application and Specification
8.11.3 Thales Group Sales, Revenue, Price, Gross Margin 2019-2023
8.11.4 Company Recent Development
8.11.5 Strategies for Company to Deal with the Impact of COVID-19
8.12 Zodiac Aerospace (Safran) Market Performance Analysis
8.12.1 Company Profiles
8.12.2 Inflight Entertainment and Connectivity Product Profiles, Application and Specification
8.12.3 Zodiac Aerospace (Safran) Sales, Revenue, Price, Gross Margin 2019-2023
8.12.4 Company Recent Development
8.12.5 Strategies for Company to Deal with the Impact of COVID-19
8.13 Honeywell International Inc. Market Performance Analysis
8.13.1 Company Profiles
8.13.2 Inflight Entertainment and Connectivity Product Profiles, Application and Specification
8.13.3 Honeywell International Inc. Sales, Revenue, Price, Gross Margin 2019-2023
8.13.4 Company Recent Development
8.13.5 Strategies for Company to Deal with the Impact of COVID-19

9 Global Inflight Entertainment and Connectivity Market Analysis and Forecast by Type and Application
9.1 Global Inflight Entertainment and Connectivity Market Revenue & Volume Forecast, by Type (2021-2026)
9.1.1 Hardware Market Revenue and Volume Forecast (2021-2026)
9.1.2 Content Market Revenue and Volume Forecast (2021-2026)
9.1.3 Connectivity Market Revenue and Volume Forecast (2021-2026)
9.2 Global Inflight Entertainment and Connectivity Market Revenue & Volume Forecast, by Application (2021-2026)
9.2.1 First Class Market Revenue and Volume Forecast (2021-2026)
9.2.2 Business Class Market Revenue and Volume Forecast (2021-2026)
9.2.3 Economy Class Market Revenue and Volume Forecast (2021-2026)

10 Inflight Entertainment and Connectivity Market Supply and Demand Forecast by Region
10.1 North America Market Supply and Demand Forecast (2021-2026)
10.2 Europe Market Supply and Demand Forecast (2021-2026)
10.3 China Market Supply and Demand Forecast (2021-2026)
10.4 Japan Market Supply and Demand Forecast (2021-2026)
10.5 Middle East and Africa Market Supply and Demand Forecast (2021-2026)
10.6 India Market Supply and Demand Forecast (2021-2026)
10.7 South America Market Supply and Demand Forecast (2021-2026)
10.8 South Korea Market Supply and Demand Forecast (2021-2026)
10.9 Southeast Asia Market Supply and Demand Forecast (2021-2026)
10.10 Explanation of Market Size Trends by Region
10.11 Inflight Entertainment and Connectivity Market Trends Analysis

11 New Project Feasibility Analysis
11.1 Industry Barriers and New Entrants SWOT Analysis
11.2 Analysis and Suggestions on New Project Investment

12 Expert Interview Record
13 Research Finding and Conclusion
14 Appendix
14.1 Methodology
14.2 Research Data Source
 

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