The Augmented and Virtual Reality (AR VR) market was valued at US$ xx in 2023. The market for Augmented and Virtual Reality (AR VR) is projected to grow from US$ xx million in 2024, and is projected to reach xx by 2031, at a CAGR of xx% during the forecast period. Projected and forecast revenue values are in constant U.S. dollars, unadjusted for inflation. Product values are estimated based on manufacturers' revenue. The report offers detailed coverage of Augmented and Virtual Reality (AR VR) industry and main market trends. The market research includes historical and forecast market data, demand, application details, price trends, and company shares of the leading Augmented and Virtual Reality (AR VR) by geography. The report splits the market size, by volume and value, on the basis of application type and geography. In addition to this data, the report provides insight into drivers of market demand and strategies of suppliers. Key players are profiled, and their market shares in the global Augmented and Virtual Reality (AR VR) market are discussed. The market is segmented by types: Hardware Software It can be also divided by applications: On-Board Off-Board And this report covers the historical situation, present status and the future prospects of the global Augmented and Virtual Reality (AR VR) market for 2021-2031. In this report, we analyze global market from 5 geographies: Asia-Pacific, Europe, North America, Middle East & Africa, South America. Finally, the report provides detailed profile and data information analysis of leading company. Microsoft Corporation Google Eon Reality Aero Glass Upskill Oculus VR Jasoren IMB Report Includes: - xx data tables and xx additional tables - An overview of global Augmented and Virtual Reality (AR VR) market - An detailed key players analysis across regions - Analyses of global market trends, with historical data, estimates for 2024 and projections of compound annual growth rates (CAGRs) through 2031 - Insights into regulatory and environmental developments - Information on the supply and demand scenario and evaluation of technological and investment opportunities in the Augmented and Virtual Reality (AR VR) market - Profiles of major players in the industry, including Microsoft Corporation, Google, Eon Reality, Aero Glass, Upskill..... Research objectives To study and analyze the global Augmented and Virtual Reality (AR VR) consumption (value & volume) by key regions/countries, product type and application, history data from 2019 to 2021, and Forecast to 2031. To understand the structure of Augmented and Virtual Reality (AR VR) market by identifying its various subsegments. Focuses on the key global Augmented and Virtual Reality (AR VR) manufacturers, to define, describe and analyze the sales volume, value, market share, market competition landscape, Porter's five forces analysis, SWOT analysis and development plans in next few years. To analyze the Augmented and Virtual Reality (AR VR) with respect to individual growth trends, future prospects, and their contribution to the total market. To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks). To project the consumption of Augmented and Virtual Reality (AR VR) submarkets, with respect to key regions (along with their respective key countries). To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market. To strategically profile the key players and comprehensively analyze their growth strategies.
Table of Contents Global Augmented and Virtual Reality (AR VR) Market Report 2024, Forecast to 2031 1 Scope of the Study 1.1 Augmented and Virtual Reality (AR VR) Introduction 1.2 Research Programs 1.3 Analysis of Macroeconomic Indicators 1.4 Years Considered 1.5 Methodology 1.6 Data Source 1.7 Research Objectives 2 Augmented and Virtual Reality (AR VR) Industry Overview 2.1 Global Augmented and Virtual Reality (AR VR) Market Size (Million USD) Comparison by Regions (2024-2031) 2.1.1 Augmented and Virtual Reality (AR VR) Global Main Region Market Analysis 2.2 Market Analysis by Type 2.2.1 Hardware 2.2.2 Software 2.3 Market Analysis by Application 2.3.1 On-Board 2.3.2 Off-Board 2.4 Global Augmented and Virtual Reality (AR VR) Revenue, Sales and Market Share by Manufacturer 2.4.1 Global Augmented and Virtual Reality (AR VR) Sales and Market Share by Manufacturer (2019-2023) 2.4.2 Global Augmented and Virtual Reality (AR VR) Revenue and Market Share by Manufacturer (2019-2023) 2.4.3 Global Augmented and Virtual Reality (AR VR) Industry Concentration Ratio (CR5 and HHI) 2.4.4 Top 5 Augmented and Virtual Reality (AR VR) Manufacturer Market Share 2.4.5 Top 10 Augmented and Virtual Reality (AR VR) Manufacturer Market Share 2.4.6 Date of Key Manufacturers Enter into Augmented and Virtual Reality (AR VR) Market 2.4.7 Key Manufacturers Augmented and Virtual Reality (AR VR) Product Offered 2.4.8 Mergers & Acquisitions Planning 2.5 Augmented and Virtual Reality (AR VR) Historical Development Overview 2.6 Market Dynamics 2.6.1 Market Opportunities 2.6.2 Market Risk 2.6.3 Market Driving Force 2.6.4 Porter's Five Forces Analysis 2.7 Coronavirus Disease 2019 (Covid-19): Augmented and Virtual Reality (AR VR) Industry Impact 2.7.1 How the Covid-19 is Affecting the Augmented and Virtual Reality (AR VR) Industry 2.7.2 Augmented and Virtual Reality (AR VR) Business Impact Assessment - Covid-19 2.7.3 Market Trends and Augmented and Virtual Reality (AR VR) Potential Opportunities in the COVID-19 Landscape 2.7.4 Measures / Proposal against Covid-19 3 Related Market Analysis 3.1 Related Market Overview 3.2 Macro Analysis of Upstream Markets 3.3 Key Players in Related Markets 3.4 Related Markets Trend Analysis 4 Global Augmented and Virtual Reality (AR VR) Market Size Categorized by Regions 4.1 Global Augmented and Virtual Reality (AR VR) Revenue and Market Share by Regions 4.1.1 Global Augmented and Virtual Reality (AR VR) Sales and Market Share by Regions (2019-2023) 4.1.2 Global Augmented and Virtual Reality (AR VR) Revenue and Market Share by Regions (2019-2023) 4.2 Europe Augmented and Virtual Reality (AR VR) Revenue and Growth Rate (2019-2023) 4.3 APAC Augmented and Virtual Reality (AR VR) Revenue and Growth Rate (2019-2023) 4.4 North America Augmented and Virtual Reality (AR VR) Revenue and Growth Rate (2019-2023) 4.5 South America Augmented and Virtual Reality (AR VR) Revenue and Growth Rate (2019-2023) 4.6 Middle East & Africa Augmented and Virtual Reality (AR VR) Revenue and Growth Rate (2019-2023) 5 Europe Augmented and Virtual Reality (AR VR) Market Size Categorized by Countries 5.1 Europe Augmented and Virtual Reality (AR VR) Revenue and Market Share by Countries 5.1.1 Europe Augmented and Virtual Reality (AR VR) Revenue by Countries (2019-2023) 5.1.2 Germany Augmented and Virtual Reality (AR VR) Revenue and Growth Rate (2019-2023) 5.1.3 UK Augmented and Virtual Reality (AR VR) Revenue and Growth Rate (2019-2023) 5.1.4 France Augmented and Virtual Reality (AR VR) Revenue and Growth Rate (2019-2023) 5.1.5 Russia Augmented and Virtual Reality (AR VR) Revenue and Growth Rate (2019-2023) 5.1.6 Italy Augmented and Virtual Reality (AR VR) Revenue and Growth Rate (2019-2023) 5.1.7 Spain Augmented and Virtual Reality (AR VR) Revenue and Growth Rate (2019-2023) 5.2 Europe Augmented and Virtual Reality (AR VR) Revenue (Value) by Manufacturers (2019-2023) 5.3 Europe Augmented and Virtual Reality (AR VR) Revenue and Market Share by Type (2019-2023) 5.4 Europe Augmented and Virtual Reality (AR VR) Revenue and Market Share by Application (2019-2023) 6 Asia-Pacific Augmented and Virtual Reality (AR VR) Market Size Categorized by Countries 6.1 Asia-Pacific Augmented and Virtual Reality (AR VR) Revenue and Market Share by Countries 6.1.1 Asia-Pacific Augmented and Virtual Reality (AR VR) Revenue by Countries (2019-2023) 6.1.2 China Augmented and Virtual Reality (AR VR) Revenue and Growth Rate (2019-2023) 6.1.3 Japan Augmented and Virtual Reality (AR VR) Revenue and Growth Rate (2019-2023) 6.1.4 Korea Augmented and Virtual Reality (AR VR) Revenue and Growth Rate (2019-2023) 6.1.5 India Augmented and Virtual Reality (AR VR) Revenue and Growth Rate (2019-2023) 6.1.6 Southeast Asia Augmented and Virtual Reality (AR VR) Revenue and Growth Rate (2019-2023) 6.1.7 Australia Augmented and Virtual Reality (AR VR) Revenue and Growth Rate (2019-2023) 6.2 Asia-Pacific Augmented and Virtual Reality (AR VR) Revenue (Value) by Players (2019-2023) 6.3 Asia-Pacific Augmented and Virtual Reality (AR VR) Revenue and Market Share by Type (2019-2023) 6.4 Asia-Pacific Augmented and Virtual Reality (AR VR) Revenue and Market Share by Application (2019-2023) 7 North America Augmented and Virtual Reality (AR VR) Market Size Categorized by Countries 7.1 North America Augmented and Virtual Reality (AR VR) Revenue and Market Share by Countries 7.1.1 North America Augmented and Virtual Reality (AR VR) Revenue by Countries (2019-2023) 7.1.2 United States Augmented and Virtual Reality (AR VR) Revenue and Growth Rate (2019-2023) 7.1.3 Canada Augmented and Virtual Reality (AR VR) Revenue and Growth Rate (2019-2023) 7.1.4 Mexico Augmented and Virtual Reality (AR VR) Revenue and Growth Rate (2019-2023) 7.2 North America Augmented and Virtual Reality (AR VR) Revenue (Value) by Players (2019-2023) 7.3 North America Augmented and Virtual Reality (AR VR) Revenue and Market Share by Type (2019-2023) 7.4 North America Augmented and Virtual Reality (AR VR) Revenue and Market Share by Application (2019-2023) 8 South America Augmented and Virtual Reality (AR VR) Market Size Categorized by Countries 8.1 South America Augmented and Virtual Reality (AR VR) Revenue and Market Share by Countries 8.1.1 South America Augmented and Virtual Reality (AR VR) Revenue by Countries (2019-2023) 8.1.2 Brazil Augmented and Virtual Reality (AR VR) Revenue and Growth Rate (2019-2023) 8.2 South America Augmented and Virtual Reality (AR VR) Revenue (Value) by Players (2019-2023) 8.3 South America Augmented and Virtual Reality (AR VR) Revenue and Market Share by Type (2019-2023) 8.4 South America Augmented and Virtual Reality (AR VR) Revenue and Market Share by Application (2019-2023) 9 Middle East and Africa Augmented and Virtual Reality (AR VR) Market Size Categorized by Countries 9.1 Middle East and Africa Augmented and Virtual Reality (AR VR) Revenue and Market Share by Countries 9.1.1 Middle East and Africa Augmented and Virtual Reality (AR VR) Revenue by Countries (2019-2023) 9.1.2 GCC Countries Augmented and Virtual Reality (AR VR) Revenue and Growth Rate (2019-2023) 9.1.3 Turkey Augmented and Virtual Reality (AR VR) Revenue and Growth Rate (2019-2023) 9.1.4 Egypt Augmented and Virtual Reality (AR VR) Revenue and Growth Rate (2019-2023) 9.1.5 South Africa Augmented and Virtual Reality (AR VR) Revenue and Growth Rate (2019-2023) 9.2 Middle East and Africa Augmented and Virtual Reality (AR VR) Revenue (Value) by Players (2019-2023) 9.3 Middle East and Africa Augmented and Virtual Reality (AR VR) Revenue and Market Share by Type (2019-2023) 9.4 Middle East and Africa Augmented and Virtual Reality (AR VR) Revenue and Market Share by Application (2019-2023) 10 Global Augmented and Virtual Reality (AR VR) Market Segment by Type 10.1 Global Augmented and Virtual Reality (AR VR) Revenue and Market Share by Type (2019-2023) 10.2 Global Augmented and Virtual Reality (AR VR) Market Forecast by Type (2024-2031) 10.3 Hardware Revenue Growth Rate 10.4 Software Revenue Growth Rate 11 Global Augmented and Virtual Reality (AR VR) Market Segment by Application 11.1 Global Augmented and Virtual Reality (AR VR) Revenue Market Share by Application (2019-2023) 11.2 Global Augmented and Virtual Reality (AR VR) Market Forecast by Application (2024-2031) 11.3 On-Board Revenue Growth Rate (2015-2025) 11.4 Off-Board Revenue Growth Rate (2015-2025) 12 Market Forecast for Augmented and Virtual Reality (AR VR) 12.1 Global Augmented and Virtual Reality (AR VR) Market Size Forecast (2024-2031) 12.2 Augmented and Virtual Reality (AR VR) Market Forecast by Regions (2024-2031) 12.3 Europe Augmented and Virtual Reality (AR VR) Revenue Market Forecast (2024-2031) 12.4 APAC Augmented and Virtual Reality (AR VR) Revenue Market Forecast (2024-2031) 12.5 North America Augmented and Virtual Reality (AR VR) Revenue Market Forecast (2024-2031) 12.6 South America Augmented and Virtual Reality (AR VR) Revenue Market Forecast (2024-2031) 12.7 Middle East & Africa Augmented and Virtual Reality (AR VR) Revenue Market Forecast (2024-2031) 13 Analysis of Augmented and Virtual Reality (AR VR) Industry Key Vendors 13.1 Microsoft Corporation 13.1.1 Company Details 13.1.2 Product Information 13.1.3 Microsoft Corporation Augmented and Virtual Reality (AR VR) Revenue and Gross Margin (2019-2023) 13.1.4 Main Business Overview 13.1.5 Microsoft Corporation News 13.2 Google 13.2.1 Company Details 13.2.2 Product Information 13.2.3 Google Augmented and Virtual Reality (AR VR) Revenue and Gross Margin (2019-2023) 13.2.4 Main Business Overview 13.2.5 Google News 13.3 Eon Reality 13.3.1 Company Details 13.3.2 Product Information 13.3.3 Eon Reality Augmented and Virtual Reality (AR VR) Revenue and Gross Margin (2019-2023) 13.3.4 Main Business Overview 13.3.5 Eon Reality News 13.4 Aero Glass 13.4.1 Company Details 13.4.2 Product Information 13.4.3 Aero Glass Augmented and Virtual Reality (AR VR) Revenue and Gross Margin (2019-2023) 13.4.4 Main Business Overview 13.4.5 Aero Glass News 13.5 Upskill 13.5.1 Company Details 13.5.2 Product Information 13.5.3 Upskill Augmented and Virtual Reality (AR VR) Revenue and Gross Margin (2019-2023) 13.5.4 Main Business Overview 13.5.5 Upskill News 13.6 Oculus VR 13.6.1 Company Details 13.6.2 Product Information 13.6.3 Oculus VR Augmented and Virtual Reality (AR VR) Revenue and Gross Margin (2019-2023) 13.6.4 Main Business Overview 13.6.5 Oculus VR News 13.7 Jasoren 13.7.1 Company Details 13.7.2 Product Information 13.7.3 Jasoren Augmented and Virtual Reality (AR VR) Revenue and Gross Margin (2019-2023) 13.7.4 Main Business Overview 13.7.5 Jasoren News 13.8 IMB 13.8.1 Company Details 13.8.2 Product Information 13.8.3 IMB Augmented and Virtual Reality (AR VR) Revenue and Gross Margin (2019-2023) 13.8.4 Main Business Overview 13.8.5 IMB News 14 Research Findings and Conclusion 15 Appendix