Global K-12 Game-based Learning Market - Industry Analysis Size Share Growth Trends and Forecast 2024 - 2031

Global K-12 Game-based Learning Market - Industry Analysis Size Share Growth Trends and Forecast 2024 - 2031

  • SKU :
    SAC9654845
  • Published Date :
    May 31, 2024
  • Number of Pages :
    350

Product Description

The K-12 Game-based Learning market was valued at US$ xx in 2023. The market for K-12 Game-based Learning is projected to grow from US$ xx million in 2024, and is projected to reach xx by 2031, at a CAGR of xx% during the forecast period. Projected and forecast revenue values are in constant U.S. dollars, unadjusted for inflation. Product values are estimated based on manufacturers' revenue.

The report offers detailed coverage of K-12 Game-based Learning industry and main market trends. The market research includes historical and forecast market data, demand, application details, price trends, and company shares of the leading K-12 Game-based Learning by geography. The report splits the market size, by volume and value, on the basis of application type and geography.

In addition to this data, the report provides insight into drivers of market demand and strategies of suppliers. Key players are profiled, and their market shares in the global K-12 Game-based Learning market are discussed.

The market is segmented by types: 
    Subject-Specific Games
    Language Learning Games
    Others

It can be also divided by applications:
    Pre-primary School
    Primary School
    Middle School
    High School

And this report covers the historical situation, present status and the future prospects of the global K-12 Game-based Learning market for 2021-2031. In this report, we analyze global market from 5 geographies: Asia-Pacific, Europe, North America, Middle East & Africa, South America.

Finally, the report provides detailed profile and data information analysis of leading company.
    GlassLab
    Microsoft
    Osmo
    PlayGen
    Banzai Labs
    BrainQuake
    Filament Games
    Gameloft
    iCivics
    Infinite Dreams
    Schell Games

Report Includes:
- xx data tables and xx additional tables
- An overview of global K-12 Game-based Learning market
- An detailed key players analysis across regions
- Analyses of global market trends, with historical data, estimates for 2024 and projections of compound annual growth rates (CAGRs) through 2031
- Insights into regulatory and environmental developments
- Information on the supply and demand scenario and evaluation of technological and investment opportunities in the K-12 Game-based Learning market
- Profiles of major players in the industry, including     GlassLab,     Microsoft,     Osmo,     PlayGen,     Banzai Labs.....

Research objectives
    To study and analyze the global K-12 Game-based Learning consumption (value & volume) by key regions/countries, product type and application, history data from 2019 to 2021, and Forecast to 2031.
    To understand the structure of K-12 Game-based Learning market by identifying its various subsegments.
    Focuses on the key global K-12 Game-based Learning manufacturers, to define, describe and analyze the sales volume, value, market share, market competition landscape, Porter's five forces analysis, SWOT analysis and development plans in next few years.
    To analyze the K-12 Game-based Learning with respect to individual growth trends, future prospects, and their contribution to the total market.
    To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
    To project the consumption of K-12 Game-based Learning submarkets, with respect to key regions (along with their respective key countries).
    To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.
    To strategically profile the key players and comprehensively analyze their growth strategies.

Table of Content

Table of Contents

Global K-12 Game-based Learning Market Report 2024, Forecast to 2031

1 Scope of the Study
    1.1 K-12 Game-based Learning Introduction
    1.2 Research Programs
    1.3 Analysis of Macroeconomic Indicators
    1.4 Years Considered
    1.5 Methodology
    1.6 Data Source
    1.7 Research Objectives

2 K-12 Game-based Learning Industry Overview
    2.1 Global K-12 Game-based Learning Market Size (Million USD) Comparison by Regions (2024-2031)
        2.1.1 K-12 Game-based Learning Global Main Region Market Analysis
    2.2 Market Analysis by Type
        2.2.1 Subject-Specific Games
        2.2.2 Language Learning Games
        2.2.3 Others
    2.3 Market Analysis by Application
        2.3.1 Pre-primary School
        2.3.2 Primary School
        2.3.3 Middle School
        2.3.4 High School
    2.4 Global K-12 Game-based Learning Revenue, Sales and Market Share by Manufacturer
        2.4.1 Global K-12 Game-based Learning Sales and Market Share by Manufacturer (2019-2023)
        2.4.2 Global K-12 Game-based Learning Revenue and Market Share by Manufacturer (2019-2023)
        2.4.3 Global K-12 Game-based Learning Industry Concentration Ratio (CR5 and HHI)
        2.4.4 Top 5 K-12 Game-based Learning Manufacturer Market Share
        2.4.5 Top 10 K-12 Game-based Learning Manufacturer Market Share
        2.4.6 Date of Key Manufacturers Enter into K-12 Game-based Learning Market
        2.4.7 Key Manufacturers K-12 Game-based Learning Product Offered
        2.4.8 Mergers & Acquisitions Planning
    2.5 K-12 Game-based Learning Historical Development Overview
    2.6 Market Dynamics
        2.6.1 Market Opportunities
        2.6.2 Market Risk
        2.6.3 Market Driving Force
        2.6.4 Porter's Five Forces Analysis
    2.7 Coronavirus Disease 2019 (Covid-19): K-12 Game-based Learning Industry Impact
        2.7.1 How the Covid-19 is Affecting the K-12 Game-based Learning Industry
        2.7.2 K-12 Game-based Learning Business Impact Assessment - Covid-19
        2.7.3 Market Trends and K-12 Game-based Learning Potential Opportunities in the COVID-19 Landscape
        2.7.4 Measures / Proposal against Covid-19

3 Related Market Analysis
    3.1 Related Market Overview
    3.2 Macro Analysis of Upstream Markets
    3.3 Key Players in Related Markets
    3.4 Related Markets Trend Analysis

4 Global K-12 Game-based Learning Market Size Categorized by Regions
    4.1 Global K-12 Game-based Learning Revenue and Market Share by Regions
        4.1.1 Global K-12 Game-based Learning Sales and Market Share by Regions (2019-2023)
        4.1.2 Global K-12 Game-based Learning Revenue and Market Share by Regions (2019-2023)
    4.2 Europe K-12 Game-based Learning Revenue and Growth Rate (2019-2023)
    4.3 APAC K-12 Game-based Learning Revenue and Growth Rate (2019-2023)
    4.4 North America K-12 Game-based Learning Revenue and Growth Rate (2019-2023)
    4.5 South America K-12 Game-based Learning Revenue and Growth Rate (2019-2023)
    4.6 Middle East & Africa K-12 Game-based Learning Revenue and Growth Rate (2019-2023)

5 Europe K-12 Game-based Learning Market Size Categorized by Countries
    5.1 Europe K-12 Game-based Learning Revenue and Market Share by Countries
        5.1.1 Europe K-12 Game-based Learning Revenue by Countries (2019-2023)
        5.1.2 Germany K-12 Game-based Learning Revenue and Growth Rate (2019-2023)
        5.1.3 UK K-12 Game-based Learning Revenue and Growth Rate (2019-2023)
        5.1.4 France K-12 Game-based Learning Revenue and Growth Rate (2019-2023)
        5.1.5 Russia K-12 Game-based Learning Revenue and Growth Rate (2019-2023)
        5.1.6 Italy K-12 Game-based Learning Revenue and Growth Rate (2019-2023)
        5.1.7 Spain K-12 Game-based Learning Revenue and Growth Rate (2019-2023)
    5.2 Europe K-12 Game-based Learning Revenue (Value) by Manufacturers (2019-2023)
    5.3 Europe K-12 Game-based Learning Revenue and Market Share by Type (2019-2023)
    5.4 Europe K-12 Game-based Learning Revenue and Market Share by Application (2019-2023)

6 Asia-Pacific K-12 Game-based Learning Market Size Categorized by Countries
    6.1 Asia-Pacific K-12 Game-based Learning Revenue and Market Share by Countries
        6.1.1 Asia-Pacific K-12 Game-based Learning Revenue by Countries (2019-2023)
        6.1.2 China K-12 Game-based Learning Revenue and Growth Rate (2019-2023)
        6.1.3 Japan K-12 Game-based Learning Revenue and Growth Rate (2019-2023)
        6.1.4 Korea K-12 Game-based Learning Revenue and Growth Rate (2019-2023)
        6.1.5 India K-12 Game-based Learning Revenue and Growth Rate (2019-2023)
        6.1.6 Southeast Asia K-12 Game-based Learning Revenue and Growth Rate (2019-2023)
        6.1.7 Australia K-12 Game-based Learning Revenue and Growth Rate (2019-2023)
    6.2 Asia-Pacific K-12 Game-based Learning Revenue (Value) by Players (2019-2023)
    6.3 Asia-Pacific K-12 Game-based Learning Revenue and Market Share by Type (2019-2023)
    6.4 Asia-Pacific K-12 Game-based Learning Revenue and Market Share by Application (2019-2023)

7 North America K-12 Game-based Learning Market Size Categorized by Countries
    7.1 North America K-12 Game-based Learning Revenue and Market Share by Countries
        7.1.1 North America K-12 Game-based Learning Revenue by Countries (2019-2023)
        7.1.2 United States K-12 Game-based Learning Revenue and Growth Rate (2019-2023)
        7.1.3 Canada K-12 Game-based Learning Revenue and Growth Rate (2019-2023)
        7.1.4 Mexico K-12 Game-based Learning Revenue and Growth Rate (2019-2023)
    7.2 North America K-12 Game-based Learning Revenue (Value) by Players (2019-2023)
    7.3 North America K-12 Game-based Learning Revenue and Market Share by Type (2019-2023)
    7.4 North America K-12 Game-based Learning Revenue and Market Share by Application (2019-2023)

8 South America K-12 Game-based Learning Market Size Categorized by Countries
    8.1 South America K-12 Game-based Learning Revenue and Market Share by Countries
        8.1.1 South America K-12 Game-based Learning Revenue by Countries (2019-2023)
        8.1.2 Brazil K-12 Game-based Learning Revenue and Growth Rate (2019-2023)
    8.2 South America K-12 Game-based Learning Revenue (Value) by Players (2019-2023)
    8.3 South America K-12 Game-based Learning Revenue and Market Share by Type (2019-2023)
    8.4 South America K-12 Game-based Learning Revenue and Market Share by Application (2019-2023)

9 Middle East and Africa K-12 Game-based Learning Market Size Categorized by Countries
    9.1 Middle East and Africa K-12 Game-based Learning Revenue and Market Share by Countries
        9.1.1 Middle East and Africa K-12 Game-based Learning Revenue by Countries (2019-2023)
        9.1.2 GCC Countries K-12 Game-based Learning Revenue and Growth Rate (2019-2023)
        9.1.3 Turkey K-12 Game-based Learning Revenue and Growth Rate (2019-2023)
        9.1.4 Egypt K-12 Game-based Learning Revenue and Growth Rate (2019-2023)
        9.1.5 South Africa K-12 Game-based Learning Revenue and Growth Rate (2019-2023)
    9.2 Middle East and Africa K-12 Game-based Learning Revenue (Value) by Players (2019-2023)
    9.3 Middle East and Africa K-12 Game-based Learning Revenue and Market Share by Type (2019-2023)
    9.4 Middle East and Africa K-12 Game-based Learning Revenue and Market Share by Application (2019-2023)

10 Global K-12 Game-based Learning Market Segment by Type
    10.1 Global K-12 Game-based Learning Revenue and Market Share by Type (2019-2023)
    10.2 Global K-12 Game-based Learning Market Forecast by Type (2024-2031)
    10.3 Subject-Specific Games Revenue Growth Rate
    10.4 Language Learning Games Revenue Growth Rate
    10.5 Others Revenue Growth Rate

11 Global K-12 Game-based Learning Market Segment by Application
    11.1 Global K-12 Game-based Learning Revenue Market Share by Application (2019-2023)
    11.2 Global K-12 Game-based Learning Market Forecast by Application (2024-2031)
    11.3 Pre-primary School Revenue Growth Rate (2021-2031)
    11.4 Primary School Revenue Growth Rate (2021-2031)
    11.5 Middle School Revenue Growth Rate (2021-2031)
    11.6 High School Revenue Growth Rate (2021-2031)

12 Market Forecast for K-12 Game-based Learning
    12.1 Global K-12 Game-based Learning Market Size Forecast (2024-2031)
    12.2 K-12 Game-based Learning Market Forecast by Regions (2024-2031)
    12.3 Europe K-12 Game-based Learning Revenue Market Forecast (2024-2031)
    12.4 APAC K-12 Game-based Learning Revenue Market Forecast (2024-2031)
    12.5 North America K-12 Game-based Learning Revenue Market Forecast (2024-2031)
    12.6 South America K-12 Game-based Learning Revenue Market Forecast (2024-2031)
    12.7 Middle East & Africa K-12 Game-based Learning Revenue Market Forecast (2024-2031)

13 Analysis of K-12 Game-based Learning Industry Key Vendors
    13.1 GlassLab
        13.1.1 Company Details
        13.1.2 Product Information
        13.1.3 GlassLab K-12 Game-based Learning Revenue and Gross Margin (2019-2023)
        13.1.4 Main Business Overview
        13.1.5 GlassLab News
    13.2 Microsoft
        13.2.1 Company Details
        13.2.2 Product Information
        13.2.3 Microsoft K-12 Game-based Learning Revenue and Gross Margin (2019-2023)
        13.2.4 Main Business Overview
        13.2.5 Microsoft News
    13.3 Osmo
        13.3.1 Company Details
        13.3.2 Product Information
        13.3.3 Osmo K-12 Game-based Learning Revenue and Gross Margin (2019-2023)
        13.3.4 Main Business Overview
        13.3.5 Osmo News
    13.4 PlayGen
        13.4.1 Company Details
        13.4.2 Product Information
        13.4.3 PlayGen K-12 Game-based Learning Revenue and Gross Margin (2019-2023)
        13.4.4 Main Business Overview
        13.4.5 PlayGen News
    13.5 Banzai Labs
        13.5.1 Company Details
        13.5.2 Product Information
        13.5.3 Banzai Labs K-12 Game-based Learning Revenue and Gross Margin (2019-2023)
        13.5.4 Main Business Overview
        13.5.5 Banzai Labs News
    13.6 BrainQuake
        13.6.1 Company Details
        13.6.2 Product Information
        13.6.3 BrainQuake K-12 Game-based Learning Revenue and Gross Margin (2019-2023)
        13.6.4 Main Business Overview
        13.6.5 BrainQuake News
    13.7 Filament Games
        13.7.1 Company Details
        13.7.2 Product Information
        13.7.3 Filament Games K-12 Game-based Learning Revenue and Gross Margin (2019-2023)
        13.7.4 Main Business Overview
        13.7.5 Filament Games News
    13.8 Gameloft
        13.8.1 Company Details
        13.8.2 Product Information
        13.8.3 Gameloft K-12 Game-based Learning Revenue and Gross Margin (2019-2023)
        13.8.4 Main Business Overview
        13.8.5 Gameloft News
    13.9 iCivics
        13.9.1 Company Details
        13.9.2 Product Information
        13.9.3 iCivics K-12 Game-based Learning Revenue and Gross Margin (2019-2023)
        13.9.4 Main Business Overview
        13.9.5 iCivics News
    13.10 Infinite Dreams
        13.10.1 Company Details
        13.10.2 Product Information
        13.10.3 Infinite Dreams K-12 Game-based Learning Revenue and Gross Margin (2019-2023)
        13.10.4 Main Business Overview
        13.10.5 Infinite Dreams News
    13.11 Schell Games
        13.11.1 Company Details
        13.11.2 Product Information
        13.11.3 Schell Games K-12 Game-based Learning Revenue and Gross Margin (2019-2023)
        13.11.4 Main Business Overview
        13.11.5 Schell Games News

14 Research Findings and Conclusion

15 Appendix

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