Global Augmented Reality and Virtual Reality Market - Industry Analysis Size Share Growth Trends and Forecast 2024 - 2031

Global Augmented Reality and Virtual Reality Market - Industry Analysis Size Share Growth Trends and Forecast 2024 - 2031

  • SKU :
    SAC3542629
  • Published Date :
    May 31, 2024
  • Number of Pages :
    300

Product Description

Augmented reality, commonly abbreviated "AR," is computer-generated content overlaid on a real world environment. AR hardware comes in many forms, including devices that you can carry, such as handheld displays, and devices you wear, such as headsets, and glasses.
The Augmented Reality and Virtual Reality market revenue was xx Million USD in 2019, grew to xx Million USD in 2023, and will reach xx Million USD in 2031, with a CAGR of xx during 2024-2031.

Considering the influence of COVID-19 on the global Augmented Reality and Virtual Reality market, this report analyzed the impact from both global and regional perspectives. From production end to consumption end in regions such as North America, Europe, China, and Japan, the report put emphasis on analysis of market under COVID-19 and corresponding response policy in different regions.

This report also analyzes the strategies for different companies to deal with the impact of COVID-19 in detail to seek a path to recovery.

Under COVID-19 Outbreak, how the Augmented Reality and Virtual Reality Industry will develop is also analyzed in detail in Chapter 1.8 of this report.

Major Players in Augmented Reality and Virtual Reality market are:
Wikitude GmbH
Samsung Group
Microsoft Corporation
Facebook Inc.
Google LLC
Blippar.com
Zapper Limited
Terminal Eleven
Augmented Pixels Inc.
HTC Corporation
Sony Corporation
HP Inc.
DAQRI LLC
EON Reality Inc.

Most important types of Augmented Reality and Virtual Reality products covered in this report are:
Non-immersive Systems
Semi-immersive Projection System
Fully-immersive Head Mounted Systems

Most widely used downstream fields of Augmented Reality and Virtual Reality market covered in this report are:
Education & Training
Video Games
Media
Tourism
Social Media

Major Regions or countries covered in this report:
North America
Europe
China
Japan
Middle East and Africa
South America
India
South Korea
Southeast Asia
Others

In Chapter 3.4, the report provides analysis of the reasons behind price fluctuations.

In chapters 5, 6, and 7, the impact of COVID-19 on the different regions in both production and consumption end and SWOT analysis are pointed out.

In Chapters 8, the report presents company's recent development and strategies to deal with the impact of COVID-19.





Table of Content

Table of Content

1 Augmented Reality and Virtual Reality Introduction and Market Overview
1.1 Objectives of the Study
1.2 Overview of Augmented Reality and Virtual Reality
1.3 Augmented Reality and Virtual Reality Market Scope and Market Size Estimation
1.3.1 Market Concentration Ratio and Market Maturity Analysis
1.3.2 Global Augmented Reality and Virtual Reality Revenue and Growth Rate from 2019-2031
1.4 Market Segmentation
1.4.1 Types of Augmented Reality and Virtual Reality
1.4.2 Applications of Augmented Reality and Virtual Reality
1.4.3 Research Regions
1.5 Market Dynamics
1.5.1 Augmented Reality and Virtual Reality Industry Trends
1.5.2 Augmented Reality and Virtual Reality Drivers
1.5.3 Augmented Reality and Virtual Reality Market Challenges
1.5.4 Augmented Reality and Virtual Reality Market Restraints
1.6 Industry News and Policies by Regions
1.6.1 Industry News
1.6.2 Industry Policies
1.7 Mergers & Acquisitions, Expansion Plans
1.8 Augmented Reality and Virtual Reality Industry Development Trends under COVID-19 Outbreak
1.8.1 Global COVID-19 Status Overview
1.8.2 Influence of COVID-19 Outbreak on Augmented Reality and Virtual Reality Industry Development

2 Industry Chain Analysis
2.1 Upstream Raw Material Supply and Demand Analysis
2.1.1 Global Augmented Reality and Virtual Reality Major Upstream Raw Material and Suppliers
2.1.2 Raw Material Source Analysis
2.2 Major Players of Augmented Reality and Virtual Reality
2.2.1 Major Players Manufacturing Base of Augmented Reality and Virtual Reality in 2020
2.2.2 Major Players Market Distribution in 2020
2.3 Augmented Reality and Virtual Reality Manufacturing Cost Structure Analysis
2.3.1 Production Process Analysis
2.3.2 Manufacturing Cost Structure of Augmented Reality and Virtual Reality
2.3.3 Labor Cost of Augmented Reality and Virtual Reality
2.4 Market Channel Analysis of Augmented Reality and Virtual Reality
2.5 Major Down Stream Customers by Application

3 Global Augmented Reality and Virtual Reality Market, by Type
3.1 Global Augmented Reality and Virtual Reality Revenue and Market Share by Type (2019-2023)
3.2 Global Augmented Reality and Virtual Reality Production and Market Share by Type (2019-2023)
3.3 Global Augmented Reality and Virtual Reality Revenue and Growth Rate by Type (2019-2023)
3.3.1 Global Augmented Reality and Virtual Reality Revenue and Growth Rate of Non-immersive Systems
3.3.2 Global Augmented Reality and Virtual Reality Revenue and Growth Rate of Semi-immersive Projection System
3.3.3 Global Augmented Reality and Virtual Reality Revenue and Growth Rate of Fully-immersive Head Mounted Systems
3.4 Global Augmented Reality and Virtual Reality Price Analysis by Type (2019-2023)
3.4.1 Explanation of Different Type Product Price Trends

4 Augmented Reality and Virtual Reality Market, by Application
4.1 Downstream Market Overview
4.2 Global Augmented Reality and Virtual Reality Consumption and Market Share by Application (2019-2023)
4.3 Global Augmented Reality and Virtual Reality Consumption and Growth Rate by Application (2019-2023)
4.3.1 Global Augmented Reality and Virtual Reality Consumption and Growth Rate of Education & Training (2019-2023)
4.3.2 Global Augmented Reality and Virtual Reality Consumption and Growth Rate of Video Games (2019-2023)
4.3.3 Global Augmented Reality and Virtual Reality Consumption and Growth Rate of Media (2019-2023)
4.3.4 Global Augmented Reality and Virtual Reality Consumption and Growth Rate of Tourism (2019-2023)
4.3.5 Global Augmented Reality and Virtual Reality Consumption and Growth Rate of Social Media (2019-2023)

5 Global Augmented Reality and Virtual Reality Consumption, Revenue ($) by Region (2019-2023)
5.1 Global Augmented Reality and Virtual Reality Revenue and Market Share by Region (2019-2023)
5.2 Global Augmented Reality and Virtual Reality Consumption and Market Share by Region (2019-2023)
5.3 Global Augmented Reality and Virtual Reality Consumption, Revenue, Price and Gross Margin (2019-2023)
5.4 North America Augmented Reality and Virtual Reality Consumption, Revenue, Price and Gross Margin (2019-2023)
5.4.1 North America Augmented Reality and Virtual Reality Market Under COVID-19
5.4.2 North America Augmented Reality and Virtual Reality SWOT Analysis
5.5 Europe Augmented Reality and Virtual Reality Consumption, Revenue, Price and Gross Margin (2019-2023)
5.5.1 Europe Augmented Reality and Virtual Reality Market Under COVID-19
5.5.2 Europe Augmented Reality and Virtual Reality SWOT Analysis
5.6 China Augmented Reality and Virtual Reality Consumption, Revenue, Price and Gross Margin (2019-2023)
5.6.1 China Augmented Reality and Virtual Reality Market Under COVID-19
5.6.2 China Augmented Reality and Virtual Reality SWOT Analysis
5.7 Japan Augmented Reality and Virtual Reality Consumption, Revenue, Price and Gross Margin (2019-2023)
5.7.1 Japan Augmented Reality and Virtual Reality Market Under COVID-19
5.7.2 Japan Augmented Reality and Virtual Reality SWOT Analysis
5.8 Middle East and Africa Augmented Reality and Virtual Reality Consumption, Revenue, Price and Gross Margin (2019-2023)
5.8.1 Middle East and Africa Augmented Reality and Virtual Reality Market Under COVID-19
5.8.2 Middle East and Africa Augmented Reality and Virtual Reality SWOT Analysis
5.9 India Augmented Reality and Virtual Reality Consumption, Revenue, Price and Gross Margin (2019-2023)
5.9.1 India Augmented Reality and Virtual Reality Market Under COVID-19
5.9.2 India Augmented Reality and Virtual Reality SWOT Analysis
5.10 South America Augmented Reality and Virtual Reality Consumption, Revenue, Price and Gross Margin (2019-2023)
5.10.1 South America Augmented Reality and Virtual Reality Market Under COVID-19
5.10.2 South America Augmented Reality and Virtual Reality SWOT Analysis
5.11 South Korea Augmented Reality and Virtual Reality Consumption, Revenue, Price and Gross Margin (2019-2023)
5.11.1 South Korea Augmented Reality and Virtual Reality Market Under COVID-19
5.11.2 South Korea Augmented Reality and Virtual Reality SWOT Analysis
5.12 Southeast Asia Augmented Reality and Virtual Reality Consumption, Revenue, Price and Gross Margin (2019-2023)
5.12.1 Southeast Asia Augmented Reality and Virtual Reality Market Under COVID-19
5.12.2 Southeast Asia Augmented Reality and Virtual Reality SWOT Analysis

6 Global Augmented Reality and Virtual Reality Production by Top Regions (2019-2023)
6.1 Global Augmented Reality and Virtual Reality Production by Top Regions (2019-2023)
6.2 North America Augmented Reality and Virtual Reality Production and Growth Rate
6.3 Europe Augmented Reality and Virtual Reality Production and Growth Rate
6.4 China Augmented Reality and Virtual Reality Production and Growth Rate
6.5 Japan Augmented Reality and Virtual Reality Production and Growth Rate
6.6 India Augmented Reality and Virtual Reality Production and Growth Rate

7 Global Augmented Reality and Virtual Reality Consumption by Regions (2019-2023)
7.1 Global Augmented Reality and Virtual Reality Consumption by Regions (2019-2023)
7.2 North America Augmented Reality and Virtual Reality Consumption and Growth Rate
7.3 Europe Augmented Reality and Virtual Reality Consumption and Growth Rate
7.4 China Augmented Reality and Virtual Reality Consumption and Growth Rate
7.5 Japan Augmented Reality and Virtual Reality Consumption and Growth Rate
7.6 Middle East & Africa Augmented Reality and Virtual Reality Consumption and Growth Rate
7.7 India Augmented Reality and Virtual Reality Consumption and Growth Rate
7.8 South America Augmented Reality and Virtual Reality Consumption and Growth Rate
7.9 South Korea Augmented Reality and Virtual Reality Consumption and Growth Rate
7.10 Southeast Asia Augmented Reality and Virtual Reality Consumption and Growth Rate

8 Competitive Landscape
8.1 Competitive Profile
8.2 Wikitude GmbH Market Performance Analysis
8.2.1 Company Profiles
8.2.2 Augmented Reality and Virtual Reality Product Profiles, Application and Specification
8.2.3 Wikitude GmbH Sales, Revenue, Price, Gross Margin 2019-2023
8.2.4 Company Recent Development
8.2.5 Strategies for Company to Deal with the Impact of COVID-19
8.3 Samsung Group Market Performance Analysis
8.3.1 Company Profiles
8.3.2 Augmented Reality and Virtual Reality Product Profiles, Application and Specification
8.3.3 Samsung Group Sales, Revenue, Price, Gross Margin 2019-2023
8.3.4 Company Recent Development
8.3.5 Strategies for Company to Deal with the Impact of COVID-19
8.4 Microsoft Corporation Market Performance Analysis
8.4.1 Company Profiles
8.4.2 Augmented Reality and Virtual Reality Product Profiles, Application and Specification
8.4.3 Microsoft Corporation Sales, Revenue, Price, Gross Margin 2019-2023
8.4.4 Company Recent Development
8.4.5 Strategies for Company to Deal with the Impact of COVID-19
8.5 Facebook Inc. Market Performance Analysis
8.5.1 Company Profiles
8.5.2 Augmented Reality and Virtual Reality Product Profiles, Application and Specification
8.5.3 Facebook Inc. Sales, Revenue, Price, Gross Margin 2019-2023
8.5.4 Company Recent Development
8.5.5 Strategies for Company to Deal with the Impact of COVID-19
8.6 Google LLC Market Performance Analysis
8.6.1 Company Profiles
8.6.2 Augmented Reality and Virtual Reality Product Profiles, Application and Specification
8.6.3 Google LLC Sales, Revenue, Price, Gross Margin 2019-2023
8.6.4 Company Recent Development
8.6.5 Strategies for Company to Deal with the Impact of COVID-19
8.7 Blippar.com Market Performance Analysis
8.7.1 Company Profiles
8.7.2 Augmented Reality and Virtual Reality Product Profiles, Application and Specification
8.7.3 Blippar.com Sales, Revenue, Price, Gross Margin 2019-2023
8.7.4 Company Recent Development
8.7.5 Strategies for Company to Deal with the Impact of COVID-19
8.8 Zapper Limited Market Performance Analysis
8.8.1 Company Profiles
8.8.2 Augmented Reality and Virtual Reality Product Profiles, Application and Specification
8.8.3 Zapper Limited Sales, Revenue, Price, Gross Margin 2019-2023
8.8.4 Company Recent Development
8.8.5 Strategies for Company to Deal with the Impact of COVID-19
8.9 Terminal Eleven Market Performance Analysis
8.9.1 Company Profiles
8.9.2 Augmented Reality and Virtual Reality Product Profiles, Application and Specification
8.9.3 Terminal Eleven Sales, Revenue, Price, Gross Margin 2019-2023
8.9.4 Company Recent Development
8.9.5 Strategies for Company to Deal with the Impact of COVID-19
8.10 Augmented Pixels Inc. Market Performance Analysis
8.10.1 Company Profiles
8.10.2 Augmented Reality and Virtual Reality Product Profiles, Application and Specification
8.10.3 Augmented Pixels Inc. Sales, Revenue, Price, Gross Margin 2019-2023
8.10.4 Company Recent Development
8.10.5 Strategies for Company to Deal with the Impact of COVID-19
8.11 HTC Corporation Market Performance Analysis
8.11.1 Company Profiles
8.11.2 Augmented Reality and Virtual Reality Product Profiles, Application and Specification
8.11.3 HTC Corporation Sales, Revenue, Price, Gross Margin 2019-2023
8.11.4 Company Recent Development
8.11.5 Strategies for Company to Deal with the Impact of COVID-19
8.12 Sony Corporation Market Performance Analysis
8.12.1 Company Profiles
8.12.2 Augmented Reality and Virtual Reality Product Profiles, Application and Specification
8.12.3 Sony Corporation Sales, Revenue, Price, Gross Margin 2019-2023
8.12.4 Company Recent Development
8.12.5 Strategies for Company to Deal with the Impact of COVID-19
8.13 HP Inc. Market Performance Analysis
8.13.1 Company Profiles
8.13.2 Augmented Reality and Virtual Reality Product Profiles, Application and Specification
8.13.3 HP Inc. Sales, Revenue, Price, Gross Margin 2019-2023
8.13.4 Company Recent Development
8.13.5 Strategies for Company to Deal with the Impact of COVID-19
8.14 DAQRI LLC Market Performance Analysis
8.14.1 Company Profiles
8.14.2 Augmented Reality and Virtual Reality Product Profiles, Application and Specification
8.14.3 DAQRI LLC Sales, Revenue, Price, Gross Margin 2019-2023
8.14.4 Company Recent Development
8.14.5 Strategies for Company to Deal with the Impact of COVID-19
8.15 EON Reality Inc. Market Performance Analysis
8.15.1 Company Profiles
8.15.2 Augmented Reality and Virtual Reality Product Profiles, Application and Specification
8.15.3 EON Reality Inc. Sales, Revenue, Price, Gross Margin 2019-2023
8.15.4 Company Recent Development
8.15.5 Strategies for Company to Deal with the Impact of COVID-19

9 Global Augmented Reality and Virtual Reality Market Analysis and Forecast by Type and Application
9.1 Global Augmented Reality and Virtual Reality Market Revenue & Volume Forecast, by Type (2021-2026)
9.1.1 Non-immersive Systems Market Revenue and Volume Forecast (2021-2026)
9.1.2 Semi-immersive Projection System Market Revenue and Volume Forecast (2021-2026)
9.1.3 Fully-immersive Head Mounted Systems Market Revenue and Volume Forecast (2021-2026)
9.2 Global Augmented Reality and Virtual Reality Market Revenue & Volume Forecast, by Application (2021-2026)
9.2.1 Education & Training Market Revenue and Volume Forecast (2021-2026)
9.2.2 Video Games Market Revenue and Volume Forecast (2021-2026)
9.2.3 Media Market Revenue and Volume Forecast (2021-2026)
9.2.4 Tourism Market Revenue and Volume Forecast (2021-2026)
9.2.5 Social Media Market Revenue and Volume Forecast (2021-2026)

10 Augmented Reality and Virtual Reality Market Supply and Demand Forecast by Region
10.1 North America Market Supply and Demand Forecast (2021-2026)
10.2 Europe Market Supply and Demand Forecast (2021-2026)
10.3 China Market Supply and Demand Forecast (2021-2026)
10.4 Japan Market Supply and Demand Forecast (2021-2026)
10.5 Middle East and Africa Market Supply and Demand Forecast (2021-2026)
10.6 India Market Supply and Demand Forecast (2021-2026)
10.7 South America Market Supply and Demand Forecast (2021-2026)
10.8 South Korea Market Supply and Demand Forecast (2021-2026)
10.9 Southeast Asia Market Supply and Demand Forecast (2021-2026)
10.10 Explanation of Market Size Trends by Region
10.11 Augmented Reality and Virtual Reality Market Trends Analysis

11 New Project Feasibility Analysis
11.1 Industry Barriers and New Entrants SWOT Analysis
11.2 Analysis and Suggestions on New Project Investment

12 Expert Interview Record
13 Research Finding and Conclusion
14 Appendix
14.1 Methodology
14.2 Research Data Source
 

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