Global Augmented Reality Mobile Games Market - Industry Analysis Size Share Growth Trends and Forecast 2024 - 2031

Global Augmented Reality Mobile Games Market - Industry Analysis Size Share Growth Trends and Forecast 2024 - 2031

  • SKU :
    SAC2996773
  • Published Date :
    May 31, 2024
  • Number of Pages :
    300

Product Description

The Augmented Reality Mobile Games market revenue was xx Million USD in 2019, grew to xx Million USD in 2023, and will reach xx Million USD in 2031, with a CAGR of xx during 2024-2031.

Considering the influence of COVID-19 on the global Augmented Reality Mobile Games market, this report analyzed the impact from both global and regional perspectives. From production end to consumption end in regions such as North America, Europe, China, and Japan, the report put emphasis on analysis of market under COVID-19 and corresponding response policy in different regions.

This report also analyzes the strategies for different companies to deal with the impact of COVID-19 in detail to seek a path to recovery.

Under COVID-19 Outbreak, how the Augmented Reality Mobile Games Industry will develop is also analyzed in detail in Chapter 1.8 of this report.

Major Players in Augmented Reality Mobile Games market are:
Netease
Microsoft
Magic Leap
Niantic
Tencent
Supercell
Augmented Reality Labs.
Nordau Creative
Zappar
Eyes on AR
Lucyd
Apple

Most important types of Augmented Reality Mobile Games products covered in this report are:
Android
iOS

Most widely used downstream fields of Augmented Reality Mobile Games market covered in this report are:
Adventure Games
Survival Games
Others

Major Regions or countries covered in this report:
North America
Europe
China
Japan
Middle East and Africa
South America
India
South Korea
Southeast Asia
Others

In Chapter 3.4, the report provides analysis of the reasons behind price fluctuations.

In chapters 5, 6, and 7, the impact of COVID-19 on the different regions in both production and consumption end and SWOT analysis are pointed out.

In Chapters 8, the report presents company's recent development and strategies to deal with the impact of COVID-19.





Table of Content

Table of Content

1 Augmented Reality Mobile Games Introduction and Market Overview
1.1 Objectives of the Study
1.2 Overview of Augmented Reality Mobile Games
1.3 Augmented Reality Mobile Games Market Scope and Market Size Estimation
1.3.1 Market Concentration Ratio and Market Maturity Analysis
1.3.2 Global Augmented Reality Mobile Games Revenue and Growth Rate from 2019-2031
1.4 Market Segmentation
1.4.1 Types of Augmented Reality Mobile Games
1.4.2 Applications of Augmented Reality Mobile Games
1.4.3 Research Regions
1.5 Market Dynamics
1.5.1 Augmented Reality Mobile Games Industry Trends
1.5.2 Augmented Reality Mobile Games Drivers
1.5.3 Augmented Reality Mobile Games Market Challenges
1.5.4 Augmented Reality Mobile Games Market Restraints
1.6 Industry News and Policies by Regions
1.6.1 Industry News
1.6.2 Industry Policies
1.7 Mergers & Acquisitions, Expansion Plans
1.8 Augmented Reality Mobile Games Industry Development Trends under COVID-19 Outbreak
1.8.1 Global COVID-19 Status Overview
1.8.2 Influence of COVID-19 Outbreak on Augmented Reality Mobile Games Industry Development

2 Industry Chain Analysis
2.1 Upstream Raw Material Supply and Demand Analysis
2.1.1 Global Augmented Reality Mobile Games Major Upstream Raw Material and Suppliers
2.1.2 Raw Material Source Analysis
2.2 Major Players of Augmented Reality Mobile Games
2.2.1 Major Players Manufacturing Base of Augmented Reality Mobile Games in 2020
2.2.2 Major Players Market Distribution in 2020
2.3 Augmented Reality Mobile Games Manufacturing Cost Structure Analysis
2.3.1 Production Process Analysis
2.3.2 Manufacturing Cost Structure of Augmented Reality Mobile Games
2.3.3 Labor Cost of Augmented Reality Mobile Games
2.4 Market Channel Analysis of Augmented Reality Mobile Games
2.5 Major Down Stream Customers by Application

3 Global Augmented Reality Mobile Games Market, by Type
3.1 Global Augmented Reality Mobile Games Revenue and Market Share by Type (2019-2023)
3.2 Global Augmented Reality Mobile Games Production and Market Share by Type (2019-2023)
3.3 Global Augmented Reality Mobile Games Revenue and Growth Rate by Type (2019-2023)
3.3.1 Global Augmented Reality Mobile Games Revenue and Growth Rate of Android
3.3.2 Global Augmented Reality Mobile Games Revenue and Growth Rate of iOS
3.4 Global Augmented Reality Mobile Games Price Analysis by Type (2019-2023)
3.4.1 Explanation of Different Type Product Price Trends

4 Augmented Reality Mobile Games Market, by Application
4.1 Downstream Market Overview
4.2 Global Augmented Reality Mobile Games Consumption and Market Share by Application (2019-2023)
4.3 Global Augmented Reality Mobile Games Consumption and Growth Rate by Application (2019-2023)
4.3.1 Global Augmented Reality Mobile Games Consumption and Growth Rate of Adventure Games (2019-2023)
4.3.2 Global Augmented Reality Mobile Games Consumption and Growth Rate of Survival Games (2019-2023)
4.3.3 Global Augmented Reality Mobile Games Consumption and Growth Rate of Others (2019-2023)

5 Global Augmented Reality Mobile Games Consumption, Revenue ($) by Region (2019-2023)
5.1 Global Augmented Reality Mobile Games Revenue and Market Share by Region (2019-2023)
5.2 Global Augmented Reality Mobile Games Consumption and Market Share by Region (2019-2023)
5.3 Global Augmented Reality Mobile Games Consumption, Revenue, Price and Gross Margin (2019-2023)
5.4 North America Augmented Reality Mobile Games Consumption, Revenue, Price and Gross Margin (2019-2023)
5.4.1 North America Augmented Reality Mobile Games Market Under COVID-19
5.4.2 North America Augmented Reality Mobile Games SWOT Analysis
5.5 Europe Augmented Reality Mobile Games Consumption, Revenue, Price and Gross Margin (2019-2023)
5.5.1 Europe Augmented Reality Mobile Games Market Under COVID-19
5.5.2 Europe Augmented Reality Mobile Games SWOT Analysis
5.6 China Augmented Reality Mobile Games Consumption, Revenue, Price and Gross Margin (2019-2023)
5.6.1 China Augmented Reality Mobile Games Market Under COVID-19
5.6.2 China Augmented Reality Mobile Games SWOT Analysis
5.7 Japan Augmented Reality Mobile Games Consumption, Revenue, Price and Gross Margin (2019-2023)
5.7.1 Japan Augmented Reality Mobile Games Market Under COVID-19
5.7.2 Japan Augmented Reality Mobile Games SWOT Analysis
5.8 Middle East and Africa Augmented Reality Mobile Games Consumption, Revenue, Price and Gross Margin (2019-2023)
5.8.1 Middle East and Africa Augmented Reality Mobile Games Market Under COVID-19
5.8.2 Middle East and Africa Augmented Reality Mobile Games SWOT Analysis
5.9 India Augmented Reality Mobile Games Consumption, Revenue, Price and Gross Margin (2019-2023)
5.9.1 India Augmented Reality Mobile Games Market Under COVID-19
5.9.2 India Augmented Reality Mobile Games SWOT Analysis
5.10 South America Augmented Reality Mobile Games Consumption, Revenue, Price and Gross Margin (2019-2023)
5.10.1 South America Augmented Reality Mobile Games Market Under COVID-19
5.10.2 South America Augmented Reality Mobile Games SWOT Analysis
5.11 South Korea Augmented Reality Mobile Games Consumption, Revenue, Price and Gross Margin (2019-2023)
5.11.1 South Korea Augmented Reality Mobile Games Market Under COVID-19
5.11.2 South Korea Augmented Reality Mobile Games SWOT Analysis
5.12 Southeast Asia Augmented Reality Mobile Games Consumption, Revenue, Price and Gross Margin (2019-2023)
5.12.1 Southeast Asia Augmented Reality Mobile Games Market Under COVID-19
5.12.2 Southeast Asia Augmented Reality Mobile Games SWOT Analysis

6 Global Augmented Reality Mobile Games Production by Top Regions (2019-2023)
6.1 Global Augmented Reality Mobile Games Production by Top Regions (2019-2023)
6.2 North America Augmented Reality Mobile Games Production and Growth Rate
6.3 Europe Augmented Reality Mobile Games Production and Growth Rate
6.4 China Augmented Reality Mobile Games Production and Growth Rate
6.5 Japan Augmented Reality Mobile Games Production and Growth Rate
6.6 India Augmented Reality Mobile Games Production and Growth Rate

7 Global Augmented Reality Mobile Games Consumption by Regions (2019-2023)
7.1 Global Augmented Reality Mobile Games Consumption by Regions (2019-2023)
7.2 North America Augmented Reality Mobile Games Consumption and Growth Rate
7.3 Europe Augmented Reality Mobile Games Consumption and Growth Rate
7.4 China Augmented Reality Mobile Games Consumption and Growth Rate
7.5 Japan Augmented Reality Mobile Games Consumption and Growth Rate
7.6 Middle East & Africa Augmented Reality Mobile Games Consumption and Growth Rate
7.7 India Augmented Reality Mobile Games Consumption and Growth Rate
7.8 South America Augmented Reality Mobile Games Consumption and Growth Rate
7.9 South Korea Augmented Reality Mobile Games Consumption and Growth Rate
7.10 Southeast Asia Augmented Reality Mobile Games Consumption and Growth Rate

8 Competitive Landscape
8.1 Competitive Profile
8.2 Netease Market Performance Analysis
8.2.1 Company Profiles
8.2.2 Augmented Reality Mobile Games Product Profiles, Application and Specification
8.2.3 Netease Sales, Revenue, Price, Gross Margin 2019-2023
8.2.4 Company Recent Development
8.2.5 Strategies for Company to Deal with the Impact of COVID-19
8.3 Microsoft Market Performance Analysis
8.3.1 Company Profiles
8.3.2 Augmented Reality Mobile Games Product Profiles, Application and Specification
8.3.3 Microsoft Sales, Revenue, Price, Gross Margin 2019-2023
8.3.4 Company Recent Development
8.3.5 Strategies for Company to Deal with the Impact of COVID-19
8.4 Magic Leap Market Performance Analysis
8.4.1 Company Profiles
8.4.2 Augmented Reality Mobile Games Product Profiles, Application and Specification
8.4.3 Magic Leap Sales, Revenue, Price, Gross Margin 2019-2023
8.4.4 Company Recent Development
8.4.5 Strategies for Company to Deal with the Impact of COVID-19
8.5 Niantic Market Performance Analysis
8.5.1 Company Profiles
8.5.2 Augmented Reality Mobile Games Product Profiles, Application and Specification
8.5.3 Niantic Sales, Revenue, Price, Gross Margin 2019-2023
8.5.4 Company Recent Development
8.5.5 Strategies for Company to Deal with the Impact of COVID-19
8.6 Tencent Market Performance Analysis
8.6.1 Company Profiles
8.6.2 Augmented Reality Mobile Games Product Profiles, Application and Specification
8.6.3 Tencent Sales, Revenue, Price, Gross Margin 2019-2023
8.6.4 Company Recent Development
8.6.5 Strategies for Company to Deal with the Impact of COVID-19
8.7 Supercell Market Performance Analysis
8.7.1 Company Profiles
8.7.2 Augmented Reality Mobile Games Product Profiles, Application and Specification
8.7.3 Supercell Sales, Revenue, Price, Gross Margin 2019-2023
8.7.4 Company Recent Development
8.7.5 Strategies for Company to Deal with the Impact of COVID-19
8.8 Augmented Reality Labs. Market Performance Analysis
8.8.1 Company Profiles
8.8.2 Augmented Reality Mobile Games Product Profiles, Application and Specification
8.8.3 Augmented Reality Labs. Sales, Revenue, Price, Gross Margin 2019-2023
8.8.4 Company Recent Development
8.8.5 Strategies for Company to Deal with the Impact of COVID-19
8.9 Nordau Creative Market Performance Analysis
8.9.1 Company Profiles
8.9.2 Augmented Reality Mobile Games Product Profiles, Application and Specification
8.9.3 Nordau Creative Sales, Revenue, Price, Gross Margin 2019-2023
8.9.4 Company Recent Development
8.9.5 Strategies for Company to Deal with the Impact of COVID-19
8.10 Zappar Market Performance Analysis
8.10.1 Company Profiles
8.10.2 Augmented Reality Mobile Games Product Profiles, Application and Specification
8.10.3 Zappar Sales, Revenue, Price, Gross Margin 2019-2023
8.10.4 Company Recent Development
8.10.5 Strategies for Company to Deal with the Impact of COVID-19
8.11 Eyes on AR Market Performance Analysis
8.11.1 Company Profiles
8.11.2 Augmented Reality Mobile Games Product Profiles, Application and Specification
8.11.3 Eyes on AR Sales, Revenue, Price, Gross Margin 2019-2023
8.11.4 Company Recent Development
8.11.5 Strategies for Company to Deal with the Impact of COVID-19
8.12 Lucyd Market Performance Analysis
8.12.1 Company Profiles
8.12.2 Augmented Reality Mobile Games Product Profiles, Application and Specification
8.12.3 Lucyd Sales, Revenue, Price, Gross Margin 2019-2023
8.12.4 Company Recent Development
8.12.5 Strategies for Company to Deal with the Impact of COVID-19
8.13 Apple Market Performance Analysis
8.13.1 Company Profiles
8.13.2 Augmented Reality Mobile Games Product Profiles, Application and Specification
8.13.3 Apple Sales, Revenue, Price, Gross Margin 2019-2023
8.13.4 Company Recent Development
8.13.5 Strategies for Company to Deal with the Impact of COVID-19

9 Global Augmented Reality Mobile Games Market Analysis and Forecast by Type and Application
9.1 Global Augmented Reality Mobile Games Market Revenue & Volume Forecast, by Type (2021-2026)
9.1.1 Android Market Revenue and Volume Forecast (2021-2026)
9.1.2 iOS Market Revenue and Volume Forecast (2021-2026)
9.2 Global Augmented Reality Mobile Games Market Revenue & Volume Forecast, by Application (2021-2026)
9.2.1 Adventure Games Market Revenue and Volume Forecast (2021-2026)
9.2.2 Survival Games Market Revenue and Volume Forecast (2021-2026)
9.2.3 Others Market Revenue and Volume Forecast (2021-2026)

10 Augmented Reality Mobile Games Market Supply and Demand Forecast by Region
10.1 North America Market Supply and Demand Forecast (2021-2026)
10.2 Europe Market Supply and Demand Forecast (2021-2026)
10.3 China Market Supply and Demand Forecast (2021-2026)
10.4 Japan Market Supply and Demand Forecast (2021-2026)
10.5 Middle East and Africa Market Supply and Demand Forecast (2021-2026)
10.6 India Market Supply and Demand Forecast (2021-2026)
10.7 South America Market Supply and Demand Forecast (2021-2026)
10.8 South Korea Market Supply and Demand Forecast (2021-2026)
10.9 Southeast Asia Market Supply and Demand Forecast (2021-2026)
10.10 Explanation of Market Size Trends by Region
10.11 Augmented Reality Mobile Games Market Trends Analysis

11 New Project Feasibility Analysis
11.1 Industry Barriers and New Entrants SWOT Analysis
11.2 Analysis and Suggestions on New Project Investment

12 Expert Interview Record
13 Research Finding and Conclusion
14 Appendix
14.1 Methodology
14.2 Research Data Source
 

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